Research Engineer - Graphics
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Requirements
• Strong background in computer graphics with a proven track record of building complex rendering systems or high-fidelity simulation environments. • Deep understanding of 3D representations; knowledge in 3D Gaussian Splatting and volumetric rendering is preferred but not mandatory (nice to have). • Proficiency in Blender, Unity, Unreal Engine, 3DMax, or equivalent platforms. • Bachelor’s, Master’s, or equivalent experience in computer science, graphics, or related fields required; no specific years of experience stated. • Background in large-scale data workflows for AI/ML model training is preferred but not mandatory (nice to have).
Responsibilities
• Design and architect high-fidelity synthetic data engines to train large-scale World Models. • Develop and scale automated rendering pipelines to generate diverse, physically-consistent 3D environments. • Integrate and refine rendering workflows using tools like Blender, Unity, 3DMax, or equivalent platforms. • Work with our world-class research team to ensure datasets and synthetic data workflows align with our world model training objectives.
Benefits
• Leadership in creating synthetic engines for world models training • Designing scalable pipelines to generate physically consistent 3D environments