• 3+ years of experience as a 3D Environment Artist.
• Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
• Experience creating environments for mobile games (preferably open-world projects).
• Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
• Ability to create both high-quality hero assets and reusable modular environment and prop kits.
• Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
• Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
• Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
• Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
• Portfolio showcasing realistic environment art and locations.
• English - B1+ level, Russian - C1 level.
• Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.