• Established experience in the game industry as a Senior Artist, preferably with experience working with larger, complex productions
• Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).
• Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’)
• Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience
• Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation’ and ‘ROI’ approach to iterative development.
• Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
• Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project
• For the Senior role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross-functional tasks with a very high degree of ambiguity and autonomy
• Great To Have:
• Great To Have:
• Passion for deeply narrative driven games, particularly First Person Shooters
• Additional traditional art, lighting, or cinematography background
• Experience working effectively and collaborative with a diverse mix of internal and distributed teams