Eleventh Hour Games - Senior UX Designer
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Requirements
• 5+ years designing UX on shipped games (AAA/high-complexity preferred) • Strong portfolio showing ownership of shipped UX (flows, prototypes, systems) • Expert Figma user (components, variables, auto layout, prototyping) • Strong knowledge of the differences between best practices for gamepad vs mouse/keyboard UX for games • Familiar with console certification and its UX implications and limitations • Experience with complex RPG gameplay systems UI and in-game shop UX • Strong fundamentals in layout, visual hierarchy, spacing, and usability • Comfortable owning decisions, improving design requirements, and collaborating cross-functionally • Ability to work independently and at a high quality bar in a fast-paced environment • PREFERRENCES: • ARPG/RPG or systems-heavy game experience • Experience designing localization-aware interfaces • Commerce/monetization UX experience • Live product experience • Experience iterating in-engine with engineers • Reasonable Accommodation • KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. • EEOC statement • KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. • Due to recent scams, our recruiters will only reach out to you via @eleventhhour.games, @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].
Responsibilities
• Own the UX design of player-facing features from requirements through wireframes, flows, and prototype validation • Build wireframes and interactive Figma prototypes for game systems, menus, and in-game shop experiences • Design and propose consistent, unified UX for gamepad and mouse/keyboard • Create scalable information architecture frameworks engineers can implement and artists can polish • Own and champion the use and maintenance of the Figma component library (components, variables, auto layout patterns) • Partner with the design, UI art, engineering, QA and production teams to set the definition of done and improve existing features • Iterate based on feedback, playtests, implementation realities, and console cert learnings
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