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Jobs/Staff Engineer Role/Scopely - Staff Server Engineer_Monopoly GO!
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Scopely

Scopely - Staff Server Engineer_Monopoly GO!

Remote - GB - United Kingdom6d ago
RemoteStaffEMEACloud ComputingArtificial IntelligenceStaff EngineerC#PythonGoDocumentationReporting

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Requirements

• 6+ years as part of a professional game development team or other relevant area • Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports • Experience driving and leading the technical execution of complex and interdisciplinary developments • Mastery of C#, Python or another OO language, including experience with asynchronous and multi-threaded programming paradigms • Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems • Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) • Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc. • Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications • Enjoy solving complex technical problems, especially in large systems • Willingness to learn and work with new technologies • You’re a great tech communicator who knows how to share knowledge with non-technical people • You have a desire to seek out and take on user feedback to drive world class application development • A passion for games • Experience building your own games as personal projects or game jams • Experience with AWS, Docker, Kibana, Ansible • Experience with automated testing • Solid experience with SQL and at least one data warehouse (BigQuery preferred) • Knowledge of probability, applied statistics, and simulation techniques • Experience with distributed processing tools: Spark, PySpark, or alternatives • Experience building ETL/ELT pipelines using Airflow, DBT, or similar frameworks • Experience in gaming, monetization, or game economy • Familiarity with gameplay logic or LiveOps systems • Experience developing internal libraries or tools for non-technical teams • Curiosity for experimenting with AI systems to extend capabilities of existing pipelines or prototype new evaluation methods

Responsibilities

• Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth • Working closely with feature owners, economy, liveops and other development teams to implement feature simulations and technological pipelines for Monopoly GO! • Driving the implementation of systems that transform raw game data into analytical datasets for simulation and evaluation • Ensuring technical performance is “Best-in-Class” throughout development • Writing automated, high-quality tests (unit, integration, load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly • Reviewing Technical Design Documents and provide feedback and guidance to other engineers • Collaborating and communicating with cross-functional departments including: economy, liveops, qa, etc. • Participating in a strong engineering team and culture • Live game support & troubleshooting • Contributing to technical plans and discussing the workflows and requirements with stakeholders • Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences • Explore AI-assisted tools (LLMs, copilots, automation frameworks) to improve productivity, enhance analysis depth, and accelerate iteration cycles

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