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Jobs(38,923)/Animator Role(11)/teamLFG (16) - Staff Technical Animator
teamLFG

teamLFG - Staff Technical Animator

United States, Remote - Hybrid$143k - $143k1w ago
In OfficeStaffNAAnimatorCharacter AnimatorPython

Requirements

• In-depth experience with animation systems in Unreal Engine • Strong understanding of game animation concepts like layering, blending, state machines, etc • Knowledge of Maya animation pipelines • Strong communication skills, and the ability to work well in a team environment • A strong understanding of animation principles • Python scripting for Maya • Live Service game animation experience • At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. • This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. • $143,000—$214,000 USD • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Responsibilities

• Create high quality production animation content and implement that content in a game engine • Collaborate with Animation, Design and Engineering to implement new animation systems and ensure cross-discipline communication • Provide support for the animation team helping to resolve technical issues • Proactively search for ways to improve animation quality and workflows • Collaborate with Engineering to ensure animation is performant and within memory budgets • Collaborate with Tech Artists developing tools that support the animation pipeline

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