hyperhug - Senior Concept Artist
Requirements
• Experience creating concepts that made it through to final implementation in a shipped game. • A relevant portfolio featuring weapon, skin, and/or gear concepts in a realistic or semi-realistic style. • Understanding of 3D production specifics: concepts account for shape, silhouette, and materials, and read clearly for modelers without needing further interpretation. • Ability to work to a production-ready level: callouts, angle breakdowns, and material notes. • Skill in working with references: building collections and skin series without directly copying. • Willingness to work quickly and iteratively, with a calm attitude toward revisions and rejected ideas. • English - B1+ level, Russian - C1 level. • Experience with character, armor, and gear concepts. • Experience working on mobile shooters or survival games. • Understanding of technical constraints on mobile platforms. • Confident use of AI tools in your working pipeline.
Responsibilities
• Support concepts through all stages of production, preparing materials for handoff to 3D, and providing direction for animation and VFX. • Create concepts for weapon skins, including upgradeable skins and progression lines (~80% of tasks). • Develop concepts for armor and gear skins (~20% of tasks). • Work with references, building side-collections and design variations, and refining concepts based on team feedback. • Collaborate with game designers, 2D & 3D artists, animators, and the producer. • As needed: create concepts for new in-game assets (weapons, vehicles), locations, 2D icons, etc.
Benefits
• Remote work format. • A passionate and supportive team that values creativity and ownership. • Opportunities for professional growth. • A culture built on initiative, transparency, and collaboration.
Apply in one click
Upload My Resume
Drop here or click to browse · Tap to choose · PDF, DOCX, DOC, RTF, TXT