swarmaero - Software Engineer, Real-Time Systems (Early Career)
Requirements
• Degree in Computer Science, a related technical field, or equivalent self-taught depth • Real strength in fundamentals: data structures, algorithms, concurrency, networking, systems • Evidence you've built something hard because you wanted to. A renderer, an emulator, a game, a compiler, a multiplayer server, a robotics project, a serious open source contribution. We care more about what you've built than where you worked • Comfort writing code at more than one layer of the stack, and no strong attachment to staying at one • Willingness to work on problems where the right answer isn't known yet, and to be wrong in public on the way to finding it • WHAT SETS YOU APART • Competitive programming background (ICPC, IOI, Codeforces, USACO, Putnam) • Game development, game jams, engine work, or simulation • Performance-sensitive work: profiling, frame budgets, memory pressure, running on constrained hardware • Real-time or distributed systems experience: multiplayer netcode, streaming, pub/sub, robotics middleware • Graphics: WebGL, OpenGL, Vulkan, shaders • Working fluency in Go, C++, or Rust • Familiarity with video streaming protocols or geospatial applications
Responsibilities
• Build and ship features in the C2 system that directs swarms of heterogeneous aircraft • Work on systems that hold state and stay responsive when comms degrade or drop entirely • Move between the interface layer and the services behind it, following the problem rather than a job description • Prototype new ways to represent and control vehicle telemetry, sensor data, and scheduling • Take features end to end, from a rough problem statement through design, implementation, and deployment • Ship early and often, backed by strong CI/CD, QA, and DevSecOps
Benefits
• You'll be one of the earliest engineers shaping how humans command autonomous systems at scale, work that's currently being defined in real time, by a small team, with your fingerprints on the architecture. If you want to build the future of human-swarm interaction rather than maintain someone else's, this is that seat. • ITAR requirement • To conform to U.S. Government export regulations, applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. • Meaningful equity in a high-growth defense technology company • Competitive base salary commensurate with experience • Medical, dental, vision, and 401k • PTO and paid sick leave • Monthly wellness stipend • Daily catered lunch (office) • Paid parental leave • Direct impact on a critical national security mission • A world-class team of engineers and operators solving genuinely hard problems
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