wagey.ggwagey.gg
26,854  jobs26,854  jobs
Browse Tech JobsCompaniesFeaturesPricingFAQs
Log InGet Started Free
Jobs(26,854)/UX Designer Role(131)/Clarity Innovations (6) - Sr. Principal UX Engineer
Clarity Innovations

Clarity Innovations - Sr. Principal UX Engineer

Remote - USA1w ago
RemotePrincipalNAArtificial IntelligenceLogisticsUX DesignerCreative LeadCoachingFigmaFront-endReactTypeScriptLater

Requirements

• 5+ years of professional UI/UX or product design experience, with a portfolio that includes research case studies showing how findings changed product direction. • Deep hands-on experience planning, conducting and synthesizing both generative and evaluative research: user interviews, contextual inquiry, usability testing and surveys. • Skilled interviewer: asks neutral, open questions, listens actively, and builds rapport with both expert and non-technical users. • Ability to recruit participants and sustain a regular research cadence within short development iterations. • Experience designing enterprise, analytics or data-intensive applications (dashboards, maps, complex forms, workflows). • Practical experience using AI tools (e.g. LLM assistants, AI features in design tools, AI prototyping tools) to speed up research synthesis, ideation and prototyping, with sound judgment about their limits, bias and data-handling risks. • Understanding of DoW use cases (e.g. command and control, intelligence analysis, mission planning, logistics, geospatial workflows) and how core design principles apply there: situational awareness, cognitive load, error prevention, trust in automation, and clarity under stress. • At least 2 years working as an embedded designer on an XP team (pair programming, TDD, short iterations, continuous integration), or a closely equivalent agile practice. • Demonstrated ability to deliver design incrementally and adjust based on feedback from working software. • Strong interaction design, information architecture and visual design skills. • Fluency in a modern design and prototyping tool (e.g. Figma). • Working knowledge of HTML, CSS and component-based front-end frameworks, enough to pair productively with engineers. • Clear communication, including presenting research findings persuasively to engineers, product managers and executives. • Formal training or a degree in HCI, human factors, cognitive psychology, anthropology or a related field. • Experience researching with hard-to-reach users (operators, analysts, field personnel) or in restricted environments. • Experience with quantitative methods: product analytics, survey design, A/B testing. • Experience setting up research operations: participant panels, consent processes, research repositories. • Experience creating or scaling a design system used by multiple products. • Familiarity with Lean UX, design studios, or story mapping. • Ability to contribute front-end code directly (e.g. React, TypeScript, CSS). • Experience designing AI-assisted or LLM-powered interfaces. • Direct experience on DoW programs, including research with warfighters, operators or analysts in mission or exercise settings. • Active security clearance, or eligibility to obtain one (if required for the position). • IC4 level expectations • At IC4 you are a senior individual contributor who works independently and raises the design bar for the teams around you. • Owns UX for a full product area or product suite, not just individual features • Sets the research agenda for that area, chooses methods, and keeps a regular cadence of direct user contact • Sets own research and design direction; needs little day-to-day guidance • Uses research evidence to shape roadmap and backlog decisions with product and engineering leads • Defines UX standards and design system patterns others follow • Coaches engineers and junior designers on research and usability practice • Turns unclear customer problems into testable design hypotheses • How we work • How we work • Our teams practice XP, and design is part of the team rather than a hand-off before it. • Research every iteration: the team talks to users each cycle, and what we learn drives the backlog. • Research every iteration: • Short iterations: design, build and review in one- to two-week cycles. • Short iterations: • Pairing: designers pair with engineers on UI implementation and with product on story writing. • Pairing: • Whole team: design, product and engineering plan, estimate, sit in on user sessions, and retro together. • Whole team: • Small releases: ship thin slices to users often and learn from real usage. • Small releases: • Sustainable pace: steady, predictable delivery over heroics. • Sustainable pace:

Responsibilities

• Lead continuous user research as an ongoing part of the job, not a one-time phase: plan and run user interviews, contextual inquiry, field observation and usability tests every iteration. • Build and keep direct, recurring access to users and customer stakeholders, including expert and operational users. • Synthesize findings into personas, journey maps, jobs-to-be-done and opportunity areas the team uses to set priorities. • Turn research into testable hypotheses and user stories with clear UX acceptance criteria, working with the product manager. • Validate designs with real users before and after release; track usability measures (task success, time on task, SUS) and feed results into the backlog. • Make research a team sport: bring engineers into interviews and test sessions, and keep a shared, searchable research repository. • Use AI tools to speed up the design process: synthesizing interview notes and transcripts, drafting research plans and scripts, exploring design variations, and generating working prototypes, while keeping human judgment and real user evidence at the center. • Own end-to-end UX for one or more product areas: flows, information architecture, interaction design and visual UI. • Work as a full member of the XP team: join planning, stand-ups and retrospectives, and pair with engineers on implementation details daily. • Break design work into thin, shippable slices that fit one iteration, rather than delivering large up-front specs. • Prototype quickly (low to high fidelity) to test ideas with users before and during development. • Build and maintain a shared design system and component library with engineering, so UI stays consistent across Aurora Enterprise and Manifest. • Champion accessibility (WCAG 2.1 AA or later, Section 508) and usability for complex, data-heavy enterprise and mission workflows.

Benefits

• The posted pay range reflects the anticipated base salary range for this position and is provided to give candidates a general understanding of the compensation opportunity. The actual salary offered will be determined based on the requirements of the position and a variety of job-related factors, which may include geographic location, applicable Federal Government contract labor categories and wage rates, relevant experience, skills and competencies, education, certifications, and the scope and responsibilities of the role. • Because this position may be performed in multiple locations and may be subject to different contract requirements, the salary ultimately offered may vary based on the applicable location and contract. The posted range is not a guarantee of a specific starting salary or an indication that an offer will be made at any particular point within the range. • In addition to competitive base pay, Clarity provides a Total Rewards package designed to attract and retain exceptional professionals committed to excellence. Our benefits reflect the value we place on skilled individuals who drive our impact in critical digital missions. • At Clarity, a career means joining a high-performing team advancing vital work in the digital landscape. We encourage you to consider the total value of joining us—competitive compensation, comprehensive benefits, and resources that support your growth and impact. • Our Total Rewards package includes performance-based bonuses, extensive medical, dental, and vision coverage, a 401(k) plan with company match, substantial paid time off and holidays, flexible work arrangements where possible, and a range of income protection benefits. We are committed to supporting your well-being, professional growth, and ability to contribute to essential digital missions.

Apply in one click

Upload My Resume

Drop here or click to browse · Tap to choose · PDF, DOCX, DOC, RTF, TXT

Apply in One Click
Apply in One Click

Similar roles

Cala HealthCala Health - UI/UX Designer3w ago
·San Francisco Bay Area or Remote - Hybrid·Equity
In OfficeNAMidMedical DevicesInternet of ThingsUX DesignerDocumentationModeFigmaReactFront-end
findemfindem - Senior UX Designer (Contractor)1w ago
·Remote - US (Remote)
RemoteNASeniorSoftwareUX DesignerB2BReactTypeScriptFront-endBack-endGit
RedditReddit - Principal UX Engineer, Ads3w ago
·Remote - USA·$246k - $344k/year + Equity
RemoteNAPrincipalUX DesignerInstructional DesignerReactTypeScript
BungieBungie - Senior UX Designer (CONTRACT)1w ago
·Remote - United States·$141k - $141k/year
RemoteNASeniorUX DesignerFigma
zensurancezensurance - Senior UX Designer (Contract, Remote First)3w ago
·Remote - Toronto, ON
RemoteNASeniorInsuranceFintechUX DesignerFigma
lelandleland - Influencer & Creator Coach3mo ago
·United States
RemoteNACreative LeadCoaching
Gather AIGather AI - Product Designer4mo ago
·Remote - USA
RemoteNASeniorSoftwareRoboticsLogisticsUX DesignerProduct DesignerClaudeFigmaFront-end

Browse more by category

Show 131 moreUX DesignerShow 48 moreCreative LeadShow 2,385 moreCoachingShow 423 moreFigmaShow 276 moreFront-endShow 1,215 moreReactShow 1,550 moreTypeScriptShow 98 moreLater
Privacy·Terms··Contact·FAQ·Wagey on X