Xsolla - Unreal 5 Technical Artist
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Requirements
• Minimum 3 years of experience in game development, with a focus on technical art • Demonstrated experience with performance profiling and optimization, including the use of Unreal Insights, GPU Visualizer, and similar tools to identify and resolve CPU/GPU bottlenecks • Strong understanding of physically-based rendering (PBR), real-time rendering limitations, and cross-platform optimization • Shipped at least 1 Unreal Engine game as a Technical Artist • Strong proficiency in Unreal Engine 5, including the Material Editor, Blueprint scripting, asset pipelines, and performance optimization tools • Familiarity with procedural tools such as Houdini or PCG (Unreal's Procedural Content Generation framework) • Demonstrated experience with scripting or tool development in Python, MEL, or a comparable language • Experience with version control systems (Perforce, Git, or SVN) • A portfolio or demo reel demonstrating shipped work, with clear breakdowns of your technical contributions • Strong communicator across both technical and non-technical disciplines • Self-directed and proactive — able to identify problems and drive solutions without waiting to be asked • Collaborative and generous with knowledge; committed to raising the level of the whole team • Communication and Location • High level of professional English proficiency (written and verbal) is required • Located in or near Berlin, Germany • Understanding the approaches to working with, and the limitations of Nanite Meshes and the Lumen Lighting System. • Proficiency with UE5 World Partition and large world workflows, including data layers, level streaming strategies, and HLOD management • Proficiency in Substance Painter and/or Substance Designer • Solid experience with industry-standard DCC tools such as Maya, Blender, or 3ds Max, including rigging, skinning, and scripting • Experience with Niagara VFX system within Unreal Engine • Knowledge of HLSL/GLSL shader programming • Experience working with outsourced or distributed international art teams • Experience on live service titles or post-launch content pipelines • Fluency in German (English fluency required)
Responsibilities
• Pipeline & Workflow • Design, build, and maintain efficient art pipelines and asset workflows that support artists across all disciplines — from concept through final integration • Develop and maintain tools, scripts, and automation solutions (Python, MEL, Blueprint, or similar) to reduce friction and improve team efficiency • Define, document, and enforce art standards and best practices across the project • Engine & Technical Implementation • Own the technical implementation and optimization of materials, shaders, and visual effects within Unreal Engine 5, ensuring they meet both aesthetic and performance targets • Manage and optimize asset integration across characters, environments, VFX, and UI, including polygon budgets, texture resolution, LODs, and draw call management • Profile and debug performance issues using Unreal Insights and other profiling tools, partnering with engineers to implement solutions • Implement and maintain material libraries, shader networks, and PBR workflows, ensuring consistency and reusability across the project • Support procedural content workflows using tools such as PCG, Houdini, or equivalent systems • Cross-Discipline Collaboration • Act as the primary technical resource for the art team, providing guidance, training, and hands-on support across character, environment, VFX, and lighting pipelines • Partner closely with engineers to validate asset creation practices, monitor performance metrics, and ensure art and tech requirements are aligned • Review and validate outsourced and third-party assets for technical compliance before integration • Contribute to technical documentation and help build a culture of shared knowledge across the team • Accessing confidential company data • Ensuring compliance with regulatory requirements • Rights Under the GDPR and the Federal Data Protection Act (BDSG): • Applicants are encouraged to inquire about their rights under the GDPR/Federal Data Protection Act (BDSG). If you have questions regarding our hiring practices, please contact [email protected]. • We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Benefits
• We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off, Gym membership, monthly train ticket and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play. • Equal Treatment Statement: • At Xsolla, we are committed to fostering an inclusive workplace culture that promotes equality and respect. • In accordance with the German General Equal Treatment Act (Allgemeines Gleichbehandlungsgesetz – AGG), all qualified applicants will receive equal consideration for employment without regard to race, ethnic origin, gender, religion or belief, disability, age, or sexual identity. • We welcome and encourage applications from all qualified individuals and are dedicated to ensuring a fair and transparent recruitment process. • For the Technical Artist, we will request a certificate of conduct (Führungszeugnis)/Background check
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