uforce - Art Director
Requirements
• Substantial experience as a Graphic designer or art director, in-house or in an agency, with a portfolio showing both range and finished craft across print, digital and environmental work. • Command of typography, hierarchy and composition, and a body of work that holds to a consistent system rather than a collection of one-off styles. • The ability to art-direct others - photographers, film-makers, illustrators, 3D artists - from written brief through review to delivery. • Deep fluency in Figma, the company's primary design environment: components, variants and shared libraries, not frames alone. Working knowledge of InDesign and Illustrator for print and large-format work. • Willingness to master Google Slides. Presentations are a primary sales instrument. • Experience making complex or technical subject matter legible, in any field - engineering, science, medicine, infrastructure or defence. • Eligibility to gain UK security clearance • Experience designing for defence, dual-use or engineering-led products • Technical illustration, diagramming or 3D • Motion design or video editing • The nature of combat has changed. • Tomorrow’s battlefield success depends on autonomy, speed, and adaptability. • And UFORCE is ready.
Responsibilities
• Design the materials the company sells and speaks with: capability collateral, specification sheets, presentations, launch assets, digital and social graphics. • Help evolve the UFORCE visual system - typography, colour, layout, iconography and the treatment of platform imagery - and keep it documented well enough that others can work to it. • Turn technical material - system architectures, concepts of operation, platform diagrams - into images a non-specialist can understand. • Design exhibition and event graphics, from stand panels to printed handouts. • Art-direct photography, film and 3D work, on location and in review, so that commissioned material comes back usable and on-brand. • Active use of AI tools in how work is run and delivered, and an appetite to commission or build workflows that do not yet exist rather than wait for them. • Direct localisation of work across the company's markets. • Apply the company's security and export-control requirements to visual material, and route imagery of platforms, facilities and personnel for clearance before release.
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