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Jobs(27,494)/Programmer Role(38)/Rushdown Studios (2) - Senior Engine Programmer
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Rushdown Studios

Rushdown Studios - Senior Engine Programmer

United States (Remote) - Hybrid$100k - $150k2d ago
In OfficeSeniorNAProgrammerJunior EngineerLuaPythonC++

Requirements

• Five (5) years or more of professional experience with C++, including industry experience building and maintaining proprietary game engine technology. • Experience developing and shipping commercial games, as well as the broader ability to write clear, maintainable, and portable code. • Experience designing or maintaining binary file formats, serialization systems, or asset and data pipelines. • Strong understanding of computer science fundamentals (e.g., data structures, algorithms, concurrency, memory layout). • Experience profiling and optimizing CPU, memory, and I/O performance. • Experience with multithreaded programming, synchronization, and parallel processing. • Willingness to selflessly put player experiences first, before even your own code and ego. • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team. • Nice-to-Haves • Experience with content pipelines, editor tooling, or level streaming in proprietary engines or Unreal Engine. • Familiarity with mod-friendly content formats, plugin and archive systems, or community modding tools. • Experience with compression, content-addressed storage, or incremental build systems. • Familiarity with scripting languages (e.g., Python, Lua) for tools and pipeline automation. • Experience with console development, including optimizing for specific platforms and navigating related performance constraints.

Responsibilities

• Design, develop, and maintain the engine's data systems using modern C++, including the archive formats for the engine. • Build next-generation data formats that support versioning, merging, and fast runtime loading. • Develop tools that migrate existing content to new formats without losing data. • Make data builds deterministic and cacheable to ensure the same inputs always produce the same output. • Profile and optimize loading and streaming on both PC and console platforms. • Write clean and intuitive code that can easily be understood by external developers and extended in the future. • Collaborate with tools, editor, build, designers and gameplay programmers to understand how content is made and where it slows down. • Solve crashes, performance bottlenecks, and data problems on both PC and console platforms.

Benefits

• Compensation: $100,000-150,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set. • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure • Medical, Dental, and Vision Insurance • Annual Video Game Budget • 401(k) Retirement Plan • Paid Parental Leave • EEO Statement • At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

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