voldex - Sr UX/UI Designer - Brookhaven
Requirements
• 3+ years of experience as a UI/UX or product designer, owning both UX and UI on shipped work in games or consumer mobile apps • A portfolio that shows both process (research, player flows, information architecture, wireframes) and polished, high-fidelity UI • Shipped mobile-first work, with a strong grasp of tap targets, thumb reach, small screens, and touch interaction • Strong information architecture skills, with experience organizing complex products into clear, navigable structures • Strong visual design skills (layout, hierarchy, typography, iconography) and a clear point of view on UI components • Experience using player data, research, and community feedback to inform design decisions • Excellent communication and collaboration skills across product, game design, art, and engineering • Ability to work collaborative hours aligned to EST and PST time zones, with a preference for PST • Experience in games, particularly live service or mobile free-to-play • Experience redesigning or untangling an existing, inherited UI on a live product without stopping the team from shipping • Experience building or maintaining a design system or component library • Experience designing for young audiences • Hands-on user research experience, such as playtests, usability testing, or surveys • Prototyping beyond Figma (e.g. ProtoPie or in-engine) • Experience designing UI for Roblox experiences, or familiarity with Roblox-native UI conventions • Hands-on experience with Roblox Studio • Passion for roleplay and social games • Please see below Voldex’s stack in case you are interested: • Roblox Studio • Snowflake/dbt/Tableau • We offer licences for Claude Code, Codex, and ChatGPT
Responsibilities
• Own Brookhaven's UI and UX end to end, from a player's first session to their hundredth • Audit the current UI and map the core player journeys, documenting where players get lost, drop off, or need help • Combine player data, community feedback, competitive research, and playtesting to identify the UX problems worth solving, and prioritize them with the Product Lead • Define Brookhaven's information hierarchy and player flows, deciding what matters most to players and where it lives • Produce wireframes, annotated flows, and prototypes that art and engineering can build from with confidence • Design high-fidelity screens and reusable UI components with clear rules for layout, hierarchy, and states, partnering with art on final visual style • Partner with engineering through implementation so what ships matches the design intent • Measure the impact of UX changes after launch with analytics, and iterate based on the results • Establish UI and UX standards and documentation so new features ship consistent by default
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