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Jobs(26,659)/Game Designer Role(25)/teamLFG (10) - Senior Gameplay Engineer - Game Modes
teamLFG

teamLFG - Senior Gameplay Engineer - Game Modes

United States, Remote - Hybrid$160k - $160k1w ago
In OfficeSeniorNAGame DesignerC++

Requirements

• Ability to write, debug, and maintain code in C++ • Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals • Experience building designer- and artist-facing systems, components and tools • Experience with development using the Unreal Engine • Experience with development on a variety of platforms (PC, console) • At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. • This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. • $160,000—$240,000 USD • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Responsibilities

• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight • Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model • Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game

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