teamLFG - Senior Gameplay Designer (Combat & AI)
Requirements
• Intuitive understanding of how second-to-second action games work and why people play them • Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment • Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential • Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance • Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors • Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity • Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations • Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter • Outstanding oral and written communication skills • Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems • Experience delegating work or ownership of an area to multi-disciplinary peers • Knowledge and perspective from playing competitive team games • At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. • This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. • $118,000—$177,000 USD • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Responsibilities
• An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization • Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades • Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies • Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles • Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players
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