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Jobs(26,983)/Game Designer Role(25)/supercell (1) - Founding UI/UX Artist, Unannounced Game
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supercell

supercell - Founding UI/UX Artist, Unannounced Game

London6d ago
In OfficeSeniorEMEAVenture CapitalGame DesignerPerformance ManagementRocket

Requirements

• Side quest: Read this new page about making new games https://supercell.com/en/new-games/ at Supercell. • [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/e042e3a3-8532-43fb-abaf-5fb9d2b184d3/image.png] • 5+ years of experience shipping UI/UX design for apps/games • Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows • Proven ability to translate game design requirements into intuitive and visually stunning UI solutions • Experience collaborating closely with engineers, game designers and artists

Responsibilities

• UX flow design for entire game experience • Creation and implementation of UI screens, assets and animations • Involved in pioneering a modern workflow and optimise assets for performance • Discover and manage external partners where needed • WOULD BE NICE IF YOU ALSO HAVE • At the forefront with AI tools and actively experimenting • WHERE YOU'LL BE • This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role. • [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/073d243b-47d6-434c-bd82-52587fc7ee3e/banner_narrow_newgames.jpg] • SUPERCELL NEW GAMES • This is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons. • Players are waiting for your vision and ambition to build the next forever game https://supr.cl/4tPqRQv a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale. • This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun. • You build the rocket. We bring the launchpad. • [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/fa50b815-984a-46e4-bd23-f85e7ee3a448/banner_narrow_chest-2.jpg] • GAME-CHANGING FINANCIAL MODEL • Supercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing. • [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/4e677281-7cf9-423b-af31-5322ac00e1ce/Screenshot%202026-03-25%20at%2010.42.52.png]

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