Voldex Games - Concept Artist - Brookhaven
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Requirements
• A strong portfolio showcasing concept art across environments, props, characters, and location development • Professional experience in a creative field, or equivalent freelance/personal project work • Proficiency in Photoshop, Illustrator, or similar tools • A deep appreciation for Brookhaven’s art style, with the ability to execute consistently within its visual direction • Experience balancing artistic vision with technical constraints, ensuring concepts translate effectively into gameplay-ready assets • Skilled in creating iterative concept packages (e.g., mood boards, callout sheets, paint-overs) that support downstream asset creation • Strong creative instincts, with the ability to elevate assets while respecting established direction • A versatile concepting skill set, with the ability to produce a wide range of asset types quickly (e.g., characters, iconography, POIs, props) • Experience working across both game and franchise/IP-driven concept art • Cross-disciplinary understanding of design, UX, or gameplay systems to align visuals with function • Familiarity with Roblox as a platform — either as a creator or an active player with a strong understanding of its ecosystem • Experience with 3D concepting tools (e.g., Blender, Maya, etc.) • Working knowledge of Roblox Studio • Remote / Timezone: EST or PST working hours required • Travel: 2-3x / year (RDC + team meet-ups) • Hiring Regions: Canada, LATAM, UK
Responsibilities
• Develop high-quality concept art for environments, props, characters, and in-game mockups. • Help define and uphold the visual style of Brookhaven across all elements, including UI, environments, props, and characters. • Interpret the project’s creative vision, contribute to art direction, and bring forward new ideas and explorations. • Create and maintain a living Visual Style Guide, ensuring alignment and clear communication with stakeholders on design decisions. • Produce concepts that translate effectively into game-ready assets and support scalable, franchiseable content. • Build a strong understanding of the game’s universe and technical constraints to inform design decisions. • Partner closely with 3D artists to provide paint-overs and iterate on assets, refining and elevating final visual quality and initial direction.
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