Bad Robot Games - Engineering Manager
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Requirements
• 10+ years of game development experience, including 5+ years in people management, with at least one shipped title in an engineering leadership role. • Proven ability to lead, mentor, and grow engineering teams while delivering results. • Deep expertise in at least one core engineering discipline (gameplay, systems, graphics, etc) and Unreal Engine implementation. • Strong communication, collaboration, and stakeholder-management skills across disciplines. • Demonstrated ability to delegate effectively, manage competing priorities, and mitigate risk. • Solid understanding of end-to-end game development pipelines and how engineering disciplines come together to ship a product. • Experience working with outsourced engineering partners. • BONUSES • Drive innovation by staying current with industry trends, tools, and development methodologies. • Develop strategies to improve team health, effectiveness, and long-term sustainability. • Support outsource vendor relationships and external engineering partnerships. • Annual Salary Range: $200,000 - $210,000
Responsibilities
• Manage a team of 4 leads and 6 individual contributors across experience levels, providing coaching, feedback, performance management, and career development. • Foster a collaborative, challenging, and satisfying environment for your development team members. Find and surface issues, risks, and opportunities, and address them head-on. Celebrate wins. • Partner with production, pod owners, and studio leadership to deliver sprints and milestones on time and at the expected quality bar. • Allocate engineering resources across pods to best match skills, knowledge, and project needs. • Empower engineers with the tools, context, and cross-studio support required to execute effectively. • Represent the engineering organization by surfacing concerns, proposing solutions, and maintaining alignment while protecting technical integrity. • Advise leadership on engineering systems, technology, and infrastructure, identifying and mitigating technical risks. • Contribute hands-on as needed to gameplay systems in Unreal Engine 5 (Blueprints and C++). • Maintain strong stakeholder relationships and communicate regularly with pod leaders on delivery, resourcing, and performance. • Support critical milestones with urgency, including playtests, in-person events, and occasional travel. • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc. • require up to 10% air travel.
Benefits
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