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Jobs(26,670)/Animator Role(9)/antioch (2) - Senior Technical Animator / Character TD
antioch

antioch - Senior Technical Animator / Character TD

Remote - New York City (in-person), San Francisco (in-person), or New Zealand (remote)3w ago
RemoteSeniorAPACRoboticsFashionAnimatorCharacter AnimatorPythonWarp

Requirements

• You don't need every box checked. We're looking for strength in most of these: • Expert knowledge of Unreal Engine, motion matching, and animation blueprints, with the ability to translate learnings to a new engine. • Strong portfolio demonstrating custom Python tooling for character creation and animation in real-time game engines, with a preference for Unreal Engine Metahumans. • Experience with procedural character animation, prop interaction, and generative pipelines. • Deep knowledge of rigging and performant physics configuration for character clothing, hair, and accessories. • Strong character animation experience, especially utilizing Sequencer and Control Rigs within Unreal Engine. • Experience and comfort with agentic-assisted development workflows. • A track record of shipping production-ready capabilities, not just prototypes. • Direct experience with NVIDIA Omniverse and/or Isaac Sim. • Deep knowledge of USD pipelines. • Experience with NVIDIA's Newton or Warp libraries. • Prior work on synthetic data generation, simulation, robotics, or autonomy. • Familiarity with sensor-ready materials across camera + radar + lidar + infrared simulation domains. • YOU MAY BE A GREAT FIT IF… • You’re a high-agency builder: you don’t wait to be told what to do, you go figure it out • You give a shit — you care deeply about what you ship and reflexively take accountability • You like the 0 → 1 environment and chose it on purpose • You balance craft and pragmatism: you push for excellence, but ship what's needed now • You're comfortable with uncertainty and love diving across the stack to solve a problem • You're customer-obsessed and want the thing to work for real people

Responsibilities

• Build the Python pipeline tooling for creating and exporting Metahumans from Unreal Engine to Isaac Sim, conforming to USD standards. • Design and implement advanced character controllers with motion matching and procedural character animation, with a primary focus on humanoid animation but expanding to quadraped animals as well. • Integrate frontier models for prompt-based animation, supporting the needs for massively parallel synthetic data generation. • Create and refine custom animation clips where necessary, sourcing core motions from third party libraries, procedurally generated clips, or video-to-motion workflows. • Rig and refine clothing and accessory/prop setups, configuring dynamic effects where physics simulation is necessary. • Develop modular character configuration and waypoint animation capabilities within the simulation platform. • This is a development-heavy and pioneering role, shaping our entire character pipeline. • You’ll be a key representative of Antioch in customer conversations, site visits, and more, playing a core role in how we build. • You'll work alongside Antioch’s founders, technical artists producing simulation assets and pipeline tools, and software engineers building cloud and orchestration infrastructure.

Benefits

• Real problems, real stakes. Our customers build physical autonomous systems that have to behave correctly in the real world, and our work directly affects whether they get there. • High ownership. You'll own systems end-to-end rather than narrow tasks, with fast iteration and direct customer feedback. • Team caliber. Work with a founding team who have previously built and sold companies, and worked at leading companies like Google Deepmind, Tesla Autopilot, Meta Reality Labs, and more. • Build the company, not just the product. Early team members help define engineering culture, product direction, and how we win. • OUR HIRING PROCESS • Application review • Introduction call • Project deep-dive • Practical exercise (paid): deliver a small USDZ character asset set with associated Python scripts, validated in an Omniverse-compatible workflow • Final convo with the team

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