antioch - Senior Technical Artist
Requirements
• You don't need every box checked. We're looking for strength in most of these: • Strong portfolio demonstrating procedural thinking and custom tooling for real-time game engine or VFX pipelines, with a preference for Python. • Deep knowledge of PBR materials and custom shader design, with significant experience in MDL, MaterialX, or Unreal Engine shader networks. • Experience building tools for procedural scene creation, with expertise in Unreal Engine PCG, Houdini, or Blender's Geometry Nodes. • Expertise in Gaussian splatting and generative 3D modelling approaches. • A track record of shipping production-ready capabilities, not just prototypes. • Direct experience with NVIDIA Omniverse and/or Isaac Sim. • Deep knowledge of USD pipelines. • Experience with NVIDIA's Newton or Warp libraries. • Prior work on synthetic data generation, simulation, robotics, or autonomy. • Experience with Metahuman pipelines and procedural character animation. • YOU MAY BE A GREAT FIT IF… • You’re a high-agency builder: you don’t wait to be told what to do, you go figure it out • You give a shit — you care deeply about what you ship and reflexively take accountability • You like the 0 → 1 environment and chose it on purpose • You balance craft and pragmatism: you push for excellence, but ship what's needed now • You're comfortable with uncertainty and love diving across the stack to solve a problem • You're customer-obsessed and want the thing to work for real people
Responsibilities
• Tooling: Design and build Python tools that enhance our sim-ready USD asset pipeline. This is a wide-reaching generalist role involving multiple facets of production, such as: • Procedural environment creation • Character animation processing • Guassian splat tooling • CAD-to-realtime pipelines • Robotic asset configuration • Custom MDL shader design • Real-time dynamic FX creation • R&D: Research and implement bleeding-edge asset creation and processing solutions, with a focus on simulation-readiness, configured for accurate physics and sensor-ready materials across camera + radar + lidar + infrared simulation domains. • World Building: Create high quality environments built from a variety of sources, from customer-provided to internally designed or asset-store sourced. Partner directly with customers and internal sim engineers to create the environments, assets, and systems to simulate frontier autonomous solutions. • Customer Engagement: You’ll be a key representative of Antioch in customer conversations, site visits, and more, playing a core role in how we build. • This is a development-heavy role, but with an eye for artistry. We aim to be the best solution on the market, with the strongest capabilities and highest visual fidelity across the board. • You'll work alongside Antioch’s founders, other technical artists producing simulation assets and pipeline tools, and software engineers building cloud and orchestration infrastructure.
Benefits
• Real problems, real stakes. Our customers build physical autonomous systems that have to behave correctly in the real world, and our work directly affects whether they get there. • High ownership. You'll own systems end-to-end rather than narrow tasks, with fast iteration and direct customer feedback. • Team caliber. Work with a founding team who have previously built and sold companies, and worked at leading companies like Google Deepmind, Tesla Autopilot, Meta Reality Labs, and more. • Build the company, not just the product. Early team members help define engineering culture, product direction, and how we win. • OUR HIRING PROCESS • Application review • Introduction call • Project deep-dive • Practical exercise (paid): deliver a small USDZ asset set with associated Python scripts, validated in an Omniverse-compatible workflow • Final convo with the team
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