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Jobs/Game Designer Role/Insomniac Games - Manager, Gameplay Engineering
Insomniac Games

Insomniac Games - Manager, Gameplay Engineering

United States, Remote - Hybrid$169k - $169k1w ago
In OfficeNAGame DesignerPlanePythonJavaScriptVisual StudioTeam Management

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Requirements

• Ability to work with mathematical concepts such as probability and statistical inference, and fundamentals of plane and solid geometry and trigonometry. Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations. • Expertise in an application programming language (C++ preferred). • Some familiarity with a scripting language such as Python or JavaScript. • Ability to understand and adhere to the prevalent coding style and practice. • Understanding of procedural and object-oriented programming paradigms. • Adaptive coding style. • Visual Studio experience required. JSON, and Maya experience a plus. • Ability to use common workplace software like Microsoft Office products. • Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. • At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. • The estimated base pay range for this role is listed below. • $168,800—$253,200 USD • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Responsibilities

• Provides coaching, performance evaluations, career development support and opportunities for team members. • Collaborates with studio leadership to support studio cultural values and foster a positive work environment. • Collaborates with project management to maintain a team schedule that meets project goals and deadlines while supporting a sustainable team workload. • Plans, organizes, monitors, and evaluates team's work and ensures its positive impact on the player experience for a game. • Works closely with Design and other departments to provide technical, scheduling, and creative feedback on game, develops project goals and communicates technical requirements and limitations. • Structures and staffs team appropriately, including acting as hiring manager for and ensuring efficient onboarding of new employees. • Maintains thorough understanding of team’s technical systems and provides guidance to team members. • Contributes direct technical work, though never at the expense of non-technical responsibilities. • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment. • Directly supervises a team of Gameplay Leads and Gameplay programmers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with Gameplay department leadership.

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