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Jobs(26,949)/Graphic Designer Role(111)/spaitial (12) - Design Engineer
spaitial

spaitial - Design Engineer

London, United Kingdom3w ago
In OfficeMidEMEABroadbandGraphic DesignerReactThree.jsFiberFront-endProduct Marketing

Requirements

• 4+ years of professional experience in product design, design engineering, digital product design, or a similar role. • A strong portfolio that includes a scalable design system and shipped web and mobile product work. • Strong systems thinking across typography, layout, colour, components, interaction states, and responsive behaviour. • Strong interaction and product-design fundamentals across responsive web and native mobile experiences, including accessibility and platform conventions. • Fluency in Figma, including components, variables, prototyping, and design systems that other people can use. • Able to write and ship production front-end code using React and TypeScript, or a comparable modern web stack, with strong attention to accessibility, responsiveness, performance, and maintainability. • Comfortable working directly with engineers, understanding implementation constraints, reviewing builds, and refining details through release. • High ownership and comfort with ambiguity. You will be the first person in this role and will define the design function. • Experience designing products involving 3D, spatial computing, cameras, creative tools, or technically complex workflows. • Familiarity with Gaussian splats, WebGL, Three.js, React Three Fiber, PlayCanvas, Blender, Unreal, AR, XR, or VR. • Experience with 3D web development using Three.js, React Three Fiber, PlayCanvas, WebGL, or similar tools. • Experience with native mobile design tooling or production mobile application stacks. • Experience building or extending a design system across both product and marketing surfaces.

Responsibilities

• Brand and design system. Translate SpAItial's brand into practical rules for typography, colour, iconography, layout, components, and interaction across product and company surfaces. • Design infrastructure. Own shared Figma libraries, components, variables, templates, and documentation so teams can build consistent experiences without redesigning common patterns. • Web product design. Design responsive experiences for world creation, the 3D viewer, editing, onboarding, accounts, and pricing or upgrade surfaces. Work with product engineers from early concepts through polished implementation. • Mobile product design. Design clear capture, upload, generation, and viewing journeys for mobile devices, accounting for camera workflows, permissions, progress states, failure recovery, and platform conventions. • Spatial interaction. Define how people move through and manipulate generated 3D worlds, including camera behaviour, navigation, selection, editing, and transitions. These interaction patterns are not established yet. • Website and company surfaces. Design the marketing site, careers pages, technical documentation, and reusable presentation templates as extensions of the same system used in the product. • Front-end implementation. Turn designs and prototypes into production-quality interfaces. Build reusable components, implement responsive behaviour and interaction states, and collaborate with product engineers through review and release.

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