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Jobs(38,923)/Director of Design Role(27)/Eleventh Hour Games (8) - Lead Level Designer
Eleventh Hour Games

Eleventh Hour Games - Lead Level Designer

Remote - Americas1w ago
RemoteStaffNADirector of DesignDocumentation

Requirements

• 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role • Track record of shipping at least one title in a senior or leadership capacity • Understanding of encounter design, pacing, and player progression • Experience working with level design tools in engines such as Unity or Unreal • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering) • Communication and documentation skills in a remote-first environment • Problem-solving and organizational skills • PREFERENCES: • Familiarity with ARPGs, live-service pipelines, and multi-team collaboration • Reasonable Accommodation • KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. • EEOC statement • KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. • Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].

Responsibilities

• Lead, mentor, and grow a team of level designers, fostering collaboration and professional development • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency • Ensure all levels meet performance, quality, and accessibility standards • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency • Collaborate with production to scope, schedule, and track level design deliverables • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game

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