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Jobs(26,989)/Director of Design Role(19)/stellarentertainment (1) - Lead Designer
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stellarentertainment

stellarentertainment - Lead Designer

Guildford, UK4d ago
In OfficeStaffEMEADirector of DesignDirector of EngineeringC++Team LeadershipCloseDocumentation

Requirements

• This role sits at the intersection of creative direction and team leadership, working closely with the Chief Creative Officer, Technical Director and Production to turn ideas into shippable features. • What we’re looking to see in your application: • Experience shipping multiple AAA PC and Console titles as a Lead Designer. • A strong understanding of core design disciplines, including systems design, level design and game feel. • A genuine passion for games and a broad knowledge of titles across genres and eras. • A player-first mindset, always advocating for the end experience. • A proven track record of leading and motivating teams, with a curious, open approach that brings out the best in people. • Excellent written and verbal communication skills, with the ability to articulate design intent clearly to both creative and technical colleagues. • Hands-on experience with Unreal Engine. • The ability to give and receive constructive criticism, and to make tough calls when priorities conflict. • Calm, decisive and empathetic approach, especially around key milestones. • Programming or scripting knowledge, such as C++ or Blueprints. • Familiarity with art packages such as Photoshop. • This role will be based in our Guildford studio, a minimum of 3 days per week • Applications will close at 15:00 BST on Friday 6th November 2026. All applications will be responded to after this date.

Responsibilities

• Lead, mentor and grow a team of designers across disciplines such as systems, level, and technical design, providing regular feedback and career development support. • Turn innovative ideas into compelling gameplay experiences, keeping the player at the centre of every decision. • Create and maintain clear design documentation, including high-level pillars and feature specifications for the wider team to reference. • Prototype and iterate on features, using playtesting and feedback to refine them before they go into full production. • Collaborate with engineering and art leads to scope features realistically, balancing creative ambition against technical constraints, budget and schedule. • Know the market: Track market trends and competitor titles to keep our games fresh and ahead of the curve. • Build and nurture strong relationships with our external partners, representing the design team in reviews and presentations.

Benefits

• What you can expect from us: • Flexible hybrid working (we work 3 days per week on-site) • Holiday Accrual Scheme • International AAA game projects; • Access to cutting-edge hardware; • Discretionary bonus scheme • Private Healthcare Plan incl. Dental and Eye care • Life Assurance • Employee Assistance Programme - Wellness Support • Regular Team Incentives and Social Events • We’re on an important journey with our team mates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.

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