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Jobs(38,923)/Graphics Engineer Role(20)/2K (6) - Senior Rendering Engineer
2K

2K - Senior Rendering Engineer

Remote - Brighton, England, United Kingdom1w ago
RemoteSeniorEMEAGraphics EngineerEcosystem LeadC++LinearRenderClose

Requirements

• Technical Mastery: Advanced knowledge of C++ and multi-threaded programming techniques. • Technical Mastery: • Graphics: Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra. • Graphics: • Language & Communication: English proficiency with exceptional communication and collaboration skills. • Language & Communication: • Work Style: Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver. • Work Style: • Qualifications: Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience. • Highly Desirable • Highly Desirable • Shipped Titles: Shipped one or more AAA game titles on multiple platforms. • Shipped Titles: • Engine Specifics: Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines. • Engine Specifics: • Console Debugging: Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.). • Console Debugging: • Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.

Responsibilities

• Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands. • Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life. • Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments. • Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders. • Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them. • Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs. • Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations. • Essential Skills, Attributes and Experience • Industry Experience: Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development.

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