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Jobs(26,691)/Graphics Engineer Role(15)/2K (7) - Senior Animation Engineer
2K

2K - Senior Animation Engineer

Brighton, England, United Kingdom; Brno, South Moravian, Czechia; Prague, Czech Republic4mo ago
In OfficeSeniorEMEAGraphics EngineerC++LinearDocumentationE-learning Development

Responsibilities

• Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs. • Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). • Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. • Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions. • Support planning efforts by estimating and dependency-checking animation feature development. • Identify technical and developmental risks/obstacles and generate solutions to overcome them. • Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry. • Essential Skills, Attributes and Experience • Demonstrable programming experience in a creative environment. • Shipped one or more AAA game titles, ideally using Unreal Engine. • Advanced proficiency in C++, linear algebra, and 3D maths, with strong familiarity with Object-Oriented design principles (OOP). • Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers). • Hands-on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics. • Dedication to code quality and documentation, and the ability to learn and master new technologies and code. • Ability to work independently and efficiently under deadlines. • Effective communicator and collaborator across multi-disciplinary teams. • Highly Desirable • Highly Desirable • Experience with machine-learning-driven animation techniques (e.g. motion matching, learned pose generation). • Experience with Control Rig, IK Rig, and Motion Warping. • Experience with new features like Mass locomotion, Mover and/or UAF/AnimNext . • Strong familiarity with Data-Oriented design principles (DOP). • Hands-on experience developing for Xbox Series X/S and PS5. • Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.

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