Stellar Entertainment Software Ltd - Hard Surface Artist
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Requirements
• What we’re looking to see on your CV and portfolio: • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt. • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result. • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine. • A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines. • Experience on AAA or mid-tier console/PC titles. • Familiarity with Houdini or procedural modelling techniques. • Knowledge of Marmoset Toolbag for baking and asset presentation. • Experience with photogrammetry pipelines. • An interest in game design and how assets function in context.
Responsibilities
• Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality. • Produce clean, optimised topology and UV layouts appropriate for real-time game engines. • Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style. • Work from concept art and reference material to produce assets that meet design and artistic intent. • Integrate assets into the game engine and iterate based on feedback from leads and art directors. • Collaborate with environment, character, and technical art teams to ensure seamless asset integration. • Contribute to and maintain art documentation, style guides, and pipeline workflows. • Participate in art reviews, offering and receiving constructive feedback. • Identify and flag technical or artistic issues proactively and propose solutions.
Benefits
• What you can expect from us: • Flexible hybrid working (we work 3 days per week on-site) • Holiday Accrual Scheme • International AAA game projects; • Access to cutting-edge hardware; • Discretionary bonus scheme • Private Healthcare Plan incl. Dental and Eye care • Life Assurance • Employee Assistance Programme - Wellness Support • Regular Team Incentives and Social Events • Our NL Colleagues receive: • International AAA game projects • Access to cutting-edge hardware • Flexible/hybrid working • International working opportunities with our Guildford Studio • Christmas Shutdown • Holiday Allowance • Central Utrecht office • Access to a well-stocked fridge and snack cupboard
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