bulletfarm - Senior Environment Artist
Requirements
• You are joining at the ground level of world-building for a new IP with three distinct visual environments. Your assets and in-engine work will establish the visual quality bar that the external environment art team, which scales significantly in 2027, will be measured against. • You work from briefs and creative direction with discipline. You build modular kits that are production-ready and scalable, not just visually strong. You hit technical requirements, meet production schedules, and produce consistent output without requiring close oversight. The Art Director sets the direction; you execute it at a high level and help make the standards concrete. • You understand how environments shape mood, gameplay, exploration, and storytelling, and you know how to make spaces feel authentic, immersive, and visually compelling. Whether building large-scale architecture, dense organic terrain, or a small narrative-rich location, the quality of your work is consistent. • 6+ years of experience as an Environment Artist, with credits on one or more shipped AAA or AA titles. • Strong portfolio demonstrating excellence in environment creation across multiple styles and settings. • Expertise in modular environment creation and world-building workflows. • Experience creating both architectural and organic environment assets. • Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools. • Strong understanding of composition, scale, lighting, material definition, and environmental storytelling. • Experience creating production-ready assets that meet performance and technical requirements. • Experience with Unreal Engine 5 environment creation workflows. • Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines. • Ability to work effectively from creative briefs, concept art, and established style guides. • Active engagement with AI tools relevant to environment art: including AI-assisted reference, texture generation, or asset pipeline tooling. Comfort with AI in the art pipeline is a studio-wide requirement. • Strong collaboration and communication skills. • Ability to balance quality, efficiency, and production schedules. • Experience creating atmospheric, grounded, realistic, or dark-themed environments. • Knowledge of material creation workflows and physically based rendering (PBR) techniques. • Experience supporting outsourced art production or collaborating with external development partners. • Familiarity with procedural workflows and environment optimization techniques. • Experience working on action, horror, immersive simulation, or narrative-driven titles.
Responsibilities
• Create high-quality environment assets and world-building content from concept through final in-game implementation. • Build modular environment kits that support efficient level creation and scalable production workflows. • Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use. • Collaborate with the Art Director to execute established visual targets, style guides, and artistic standards. • Work closely with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements. • Assemble and polish environment content within Unreal Engine. • Create atmospheric spaces that support narrative, exploration, and player immersion. • Maintain asset quality while meeting performance, memory, and production requirements. • Participate in art reviews and iterate on content based on feedback. • Help establish and maintain environment art workflows, standards, and documentation. • Support external development partners and outsourced content integration when needed.
Benefits
• BulletFarm is an independent, AAA studio. We are a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model aligned with the studio’s success. • We are remote first: work alongside a small, senior team from anywhere in the US or Canada on a project with a clear 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. • Join early enough that your decisions matter: the studio is at a stage where the people building it have direct influence over how it operates, what it values, and how it makes games. • Competitive base salary, health, dental, and vision benefits. • Own the rendering and graphics technology stack for a new AAA title: working directly with the Technical Director on foundational architecture decisions. • Solve challenging graphics and performance problems using cutting-edge UE5 technology with broad technical ownership from day one. • The salary range listed above reflects the budgeted range for this role in USD. Actual compensation will be determined based on experience, skills, and qualifications. BulletFarm offers a comprehensive benefits package including medical, dental, and vision insurance, 401(k), and flexible paid time off. • Pay Transparency • In compliance with applicable state and local pay transparency laws: including those in Colorado, California, New York, Washington, and Illinois, the salary range for this position is disclosed in the compensation section above. • Applicants who require reasonable accommodations during the application or interview process are encouraged to contact us at [email protected].
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