Miris - Developer Integrations Engineer
Requirements
• Build plugins and exporters inside the tools artists already work in including: Substance, Maya, Blender, Houdini, Unity, Unreal so getting an asset into Miris is one step in an artist's normal workflow, not a separate chore. • Build integrations into the platforms our customers already publish to: asset management systems, content management systems, and web/SaaS destinations. • Own each integration end-to-end. You’ll scope it to an appetite, build it, package and release it, document it, and support it afterward, including the host app's or partner API's version churn. • Extend the shared integration framework so each new integration takes less work than the last, instead of a one-off per partner. • Maintain asset fidelity across the entire pipeline - managing USD, material attributes, texture standards, scene scaling, and color spaces - and troubleshoot discrepancies when assets render inconsistently across target platforms. • Work with partner platforms, SDKs, and APIs to overcome integration constraints through creative problem-solving and proactive communication with external engineering teams. • Write documentation and sample code an external developer or artist can follow without a call. • Partner with the rest of product engineering — asset pipeline, streaming, cloud — understanding those systems well enough to integrate cleanly without owning them. • Work directly with DCC and platform vendors on joint integrations, and help open the door where the relationship has to come before the code.
Responsibilities
• 4+ years shipping production software • Python plus C++, C#, or TypeScript at a production level • Strong graphics literacy, including PBR materials, color spaces, and hands on experience with common 3D formats (OpenUSD, glTF, FBX, Alembic) with the ability to explain why the same asset looks different in two renderers • Proven ability to debug complex asset pipelines across third-party systems where there may be ambiguity • Experience with DCC tool integration (Substance, Maya, Blender, Unreal) and/or platform integrations (SaaS APIs, OAuth, webhooks). • Familiarity with OpenUSD composition/schemas, AOUSD involvement, OpenPBR, or MaterialX is a plus. • Experience with web/XR graphics runtimes such as Three.js, WebGL, WebGPU, visionOS, or Quest is a plus. • Exposure to color management, tonemapping, open source contributions, or joint vendor integrations is a plus. • Experience in customer-facing roles during technical integrations, or domain exposure in e-commerce, media and entertainment, or AEC is a plus.
Benefits
• $89,155—$148,368 USD • Miris is a cutting-edge technology company building the future of 3D content delivery at global scale. Our mission is to empower creators and developers to deliver high-fidelity, photorealistic 3D experiences to billions of users instantly, seamlessly, and across all major platforms and devices. Backed by patented innovations, Miris leverages state-of-the-art advancements in neural rendering, including radiance fields, Gaussian splatting, and new AI-assisted graphics approaches. Our platform unlocks the ability to deliver complex digital scenes, anywhere and anytime, without making compromises on speed, cost, and scale. • Comprehensive benefits including Medical, Dental, and Vision • Flexible Spending Account for medical and dependent expenses • Flexible working hours • Generous PTO Program • Technology stipend • Wellness stipend • Globally, benefits may vary depending on a candidate's location
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