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Jobs(26,671)/Videographer Role(46)/vrchat (6) - Unity Technical Artist, Event Pipeline
vrchat

vrchat - Unity Technical Artist, Event Pipeline

Remote - Anywhere - USA *3w ago
RemoteMidNAVideographerBrand AmbassadorC#

Requirements

• You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work). • You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well. • You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk. • You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality. • You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them. • You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow. • You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.” • ## Bonus Points (Not required, but we’d be excited if you bring any of the following!) • Experience building editor tooling, import automation, or asset validation pipelines in Unity. • Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM) • Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon) • Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices. • Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.). • Experience supporting live ops or high-cadence content publishing. • ## Not sure if you meet every single requirement? • We’d still love to hear from you. We know technical artists come from all kinds of backgrounds. If you’re excited to help ship a steady stream of 3D content to a global community, and you like making pipelines fast, safe, and human-friendly, please apply. • ## Where You’ll Be • This is a remote-first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration.

Responsibilities

• Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed. • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability. • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable. • Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists. • Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness. • Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar. • Document workflows so the whole team can move faster as we scale content volume in 2026.

Benefits

• 100% Remote – work from anywhere in the world • Health benefits for U.S. and Canadian employees • 401K (U.S.) and RRSP (Canada) retirement plans • Unlimited/flexible vacation policy • Paid parental leave • Generous holiday schedule • VRChat is an equal-opportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time.  If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you! • All job offers are subject to early stage ID checks, satisfactory referencing and background checks.

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