moonactive - Level Designer
Requirements
• Proven experience in the gaming industry in hands-on or creative roles (such as Level Designer, Game Designer, Tech Artist, or Product Manager). • Basic working knowledge of Unity or any other game engine (no need to be an expert), and a strong ability to quickly master internal proprietary level editors. • Strong project management and interpersonal skills, with the ability to motivate and guide Art, Tech Art, and Operations teams to deliver on time. • A keen eye for composition, aesthetics, and visual storytelling, coupled with a strong product design mindset. • Proven experience in continuous, data-driven level balancing (using metrics and A/B testing to refine difficulty and player flow). • A creative, proactive, and ownership-driven ("can-do") approach to overcoming design challenges and production bottlenecks. • Deep love for gaming - especially casual mobile games - with a constant drive to engineer new and exciting player experiences. • Familiarity with Generative AI tools for level ideation or content generation workflows. • A portfolio showcasing engaging, visually polished levels or relevant gameplay projects.
Responsibilities
• Design, build, and visually dress engaging levels and mini-games from concept to final polish using internal tools and Unity. • Plan level progression and craft difficulty curves that keep players engaged, using quantitative player data, A/B test results, and user feedback to continuously test, tweak, and balance the experience. • Guide and collaborate with Art, Animation, and Tech Art teams, providing clear feedback to ensure all visual assets are perfectly tailored for your level designs. • Take full ownership of driving levels to production, motivating and leading cross-functional teams to meet strict deadlines and run schedules. • Actively pitch and contribute ideas for new game mechanics, obstacles, and themes to keep the gameplay varied and fresh. • Apply strong game design and UX principles to guarantee optimal layout, and overall player satisfaction. • Continuously improve your level creation pipeline, exploring new tools (including AI-driven workflows) to work smarter and scale production.
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