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Jobs(27,716)/Game Designer Role(26)/Insomniac Games (5) - Senior Combat Designer (Enemies / Bosses)
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Insomniac Games

Insomniac Games - Senior Combat Designer (Enemies / Bosses)

Remote - United States$146k - $146k5d ago
RemoteSeniorNAGame DesignerIllustratorAdobe IllustratorDocumentation

Requirements

• Five or more years of professional game design experience, with at least one shipped title as a Combat Designer. • Expertise in the current state of combat design craft across the games industry. • Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters. • High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus. • Strong skills in written, verbal, and visual communication across disciplines. • Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. • Ability to apply concepts of basic algebra and geometry. • Reasoning Ability • Reasoning Abilit • Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. • Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form. • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). • Intermediate knowledge of Maya or other major 3D modeling programs. • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus. • Working knowledge of Microsoft Office Suite. • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. • Strong communication skills including verbal and written skills are required. • At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. • The estimated base pay range for this role is listed below, this is an hourly rate. • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Responsibilities

• Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters. • Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems. • Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments. • Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels. • Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work. • Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions. • Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc. • Contributes to a safe, supportive, and creative work environment that exemplifies our studio values. • Other creative duties as needed.

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