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Jobs(38,923)/Junior Engineer Role(90)/arenanet (6) - Senior Technical Artist (Contract)
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arenanet

arenanet - Senior Technical Artist (Contract)

Remote - PT (Pacific)3d ago
RemoteSeniorNAJunior EngineerMedia RelationsAdobe Creative SuiteFigma

Requirements

• 5+ years of experience working in games, interactive media, or a related field creating and implementing UI art • Experience translating UI/UX designs into production ready widgets and screens • A strong portfolio, demo reel, or equivalent body of work demonstrating UI implementation, execution, and problem solving, in UI related features • Strong proficiency with Unreal Engine, UMG, Blueprint, and Unreal Engine workflows • Strong proficiency creating expressive, polished, and scalable Shaders/Materials for UI • Working knowledge of Figma, Adobe Creative Suite, Common UI, and MVVM architecture • Solid understanding of visual design fundamentals and UX best practices • Self-motivated, versatile, and able to operate with confidence and creativity in an ambiguous and iterative environment • Strong collaboration and communication skills with both artistic and technical teams • Experience with motion graphics and animation • Experience shipping UI features for both console and PC platforms • Familiarity with accessibility considerations for game UI • Applications will be accepted until Friday, July 10th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. • Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

Responsibilities

• Work with UI/UX designers to create, translate, and implement UI elements, menus, and systems in the game engine • Build and maintain widgets, menus, and HUD elements • Create Material solutions for animations, transitions, and visual effects • Partner with engineers to integrate existing gameplay systems, data, and backend services • Create reusable UI components that support scalability across features • Collaborate closely with UI/UX, Tech Art, and Engineering to clearly present, iterate, and deliver polished work • Balance visual quality with performance, usability, and production constraints

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