Gram Games - Senior VFX Artist & Animation Generalist
Requirements
• Proven experience owning, building, or significantly contributing to a VFX and animation pipeline for mobile. • A strong grasp of fundamental animation principles applied to gameplay elements, UI, and effects. • Strong hands-on experience making VFX and animations directly in Unity. • A strong portfolio showing high-quality in-game VFX and motion design from idea to final implementation, highlighting "juicy" and satisfying visual feedback. • The ability to create assets from early ideation, concept, mood boards, mockups, prototypes, or rough direction and turn them into polished in-engine results. • A strong understanding of mobile performance constraints and optimization techniques. • The ability to troubleshoot visual bugs, sorting issues, and performance problems. • Strong collaboration skills across art, design, technical art, engineering, and production. • A proactive, organized, and self-driven approach to your work.
Responsibilities
• Own, build, and optimize the VFX and animation pipeline, establishing efficient workflows tailored to producing the highly dynamic and rewarding interactions expected in top-tier casual puzzle games. • Create high-quality VFX and animations from ideation, concept, and visual exploration through to final implementation in Unity. • Design and implement "juicy" interactions and celebratory effects that make every player interaction feel incredibly tactile and satisfying. • Bring your own creative ideas to the table to make the puzzle pieces, UI, environments, and effects feel alive and responsive. • Work hands-on with modern Unity workflows, including the Animation timeline, Particle System, Shader Graph, URP, custom materials, and animation-driven effects. • Translate concepts, prototypes, gameplay needs, and rough ideas into clear, polished in-engine effects and motion. • Optimize VFX and animations for mobile, balancing visual ambition with performance, memory, readability, and production constraints. • Identify visual, technical, and workflow bottlenecks in the pipeline, and propose practical solutions. • Collaborate with tech art and engineering on shaders, tools, profiling, and runtime performance. • You are not waiting for tasks to be assigned. You look at the game, understand what it needs, and help raise the bar. • You are comfortable owning a feature’s VFX and motion from start to finish: shaping the idea, exploring the visual direction, implementing it in Unity, polishing it, and keeping stakeholders informed and aligned. • You can explain your creative and technical choices clearly, take feedback well, and help the team make better visual decisions. • Most importantly, you make the game feel better and the player feel profoundly rewarded.
Benefits
• Highly competitive salary • Private medical care • Company bonus scheme • Awesome onsite chef serving breakfast, lunch, and lots of treats (naughty and nice) • Life insurance and a favorable pension scheme • Healthcare cash plan including dental and optical coverage • Amazing tech to work with and consoles to play and relax with everywhere you look!
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