NaturalMotion - Senior Enemy (Systems) Designer - Unannouced Project
Requirements
• Previous experience in Combat / Enemy Design or an equivalent role in the video game industry • At least one shipped title in a design role for a Shooter / Action / RPG title • Experience designing and implementing enemy AI, behaviours, and encounters for action games • Experience working on a first-person or third-person game • Familiarity with the Unreal game engine • Ability to analyse gameplay data and player feedback to inform and balance design decisions • Strong visual & verbal communication skills with the ability to work effectively across cross-disciplinary teams • The ability to manage multiple designs in a fast-paced development environment • Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable • Background in live service games and/ or mobile games with an understanding of ongoing balancing and content updates • Experience with visual scripting or rapid prototyping tools • An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs
Responsibilities
• Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game • Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players • Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them • Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment • Develop and balance a diverse roster of enemies, bosses, mutators & more • Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players • Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs • Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel • Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams
Benefits
• Competitive salary and discretionary annual bonus scheme • 26 days holiday, plus bank holidays & 2 paid personal days • 6 months fully paid maternity/adoption leave and 16 weeks fully paid paternity leave (eligibility criteria applies) • Pension plan, with a double matching employer contribution • Private medical & dental insurance and healthcare cash plan • Life insurance, personal accident insurance and income protection • Mental health and neurodiversity support programs • Company Employee Stock Purchase Plan (eligibility criteria applies) • Fitness reimbursement plan, worth £600 per annum • Flexible working hours • Weekly happy hours, seasonal parties and monthly social events • Annual rail season ticket advance and cycle to work scheme • #LI-Hybrid #LI-NH3
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