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Jobs/Game Designer Role/Nex - Senior Game Environment Artist
Nex

Nex - Senior Game Environment Artist

Hong Kong or Remote - Hybrid2mo ago
In OfficeSeniorAPACGame DesignerArt DirectorContent CreationCantoneseMandarinStorytelling

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Requirements

• 3+ years of professional experience as an Environment Artist in games, with at least one shipped title • 3+ years • shipped title • A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation • Proficiency with major 3D content creation tools such as 3ds Max, Maya, or Blender, along with experience using ZBrush and the Adobe texturing suite • 3ds Max, Maya, or Blender • ZBrush • Adobe texturing suite • Strong understanding of environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling • Solid knowledge of environment art workflows, including modular asset creation, optimization, and real-time constraints • Working knowledge of physically based rendering (PBR) workflows • physically based rendering (PBR) • Proven ability to create high-quality 3D assets, including hero props, with strong attention to detail • hero props • Ability to balance visual quality with technical constraints and performance requirements • Experience working with modern game engines, particularly Unity (Unreal experience considered transferable) • Unity • Strong communication skills, with professional proficiency in spoken and written English • spoken and written English • Experience collaborating effectively across disciplines in a team environment • Comfort working remotely, independently, and across multiple time zones • A genuine passion for games and interactive experiences • Pluses • Experience contributing to AA or AAA game titles • AA or AAA game titles • Ability to communicate in Cantonese and/or Mandarin Chinese • Cantonese and/or Mandarin Chinese • Experience working across a range of art styles, including stylized, realistic, and anime-inspired • stylized, realistic, and anime-inspired • Experience and knowledge in hand-paint textures. • Interest in or familiarity with sports-themed games or interactive experiences • sports-themed games or interactive experiences • Experience optimizing visual quality and performance for low-power or constrained hardware • low-power or constrained hardware

Responsibilities

• Create high-quality 3D environments from concept through final in-engine implementation, including architecture, props, and set dressing • high-quality 3D environments • Build, optimize, and maintain assets for real-time performance while preserving strong visual quality • real-time performance • Assemble, light, and implement environments in Unity • Unity • Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction • Work closely with programmers to ensure environments meet technical and performance requirements • Contribute to world-building through strong composition, lighting, materials, and mood • Maintain clean, well-organized assets and follow established pipelines and performance guidelines • Provide constructive feedback and act as a knowledge base and mentor for other artists • Help maintain production pipelines while meeting schedules and deadlines • Contribute to defining and improving environment art pipelines and best practices • Set and uphold visual benchmarks and quality bars

Benefits

• Competitive compensation package. • Flexible working hours and vacation policy. • Product-driven culture that treasures talents and individual growth. • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field • Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at nex.inc/who-we-are.We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! • San Jose, California, USA • Hong Kong

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